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Swift app icon generator
Swift app icon generator










swift app icon generator

Now we will see how to add iOS launch screen in our swift applications using Xcode storyboard with example. The following table shows the image sizes required for different devices.ĩ.7-inch iPad Pro, iPad Air 2, iPad mini 2 / 4 To solve this problem, we need to provide images with different sizes for different devices. iOS Launch / Splash Screen SizesĪs we discussed the launch/splash screen will cover the complete screen so the launch screen size will vary based on the apple devices. It’s better to use a launch / splash screen for all the apps even if it takes less time to launch the main screen. Generally, the iOS launch/split screen will cover the complete screen and it’s better to mention your brand details as an image like as shown below. The main purpose of the iOS launch/splash screen is to let the user know that the app is loading and the launch screen will disappear quickly once our application loading is completed. In iOS launch screen or splash screen will appear instantly while launching our app and it will replace immediately with the home screen of our app.

swift app icon generator

Drag the Launch Screen image from the media library (Bottom right in utilities pane for Xcode versions less than 10, or pop up window with command + shift + m for Xcode 10), on to the LaunchScreen ViewController.Here we will learn iOS launch screen or splash screen in swift with example and how to set or add launch screen to ios swift applications with an example using Xcode.Add your Launch Screen Asset to the Assets.xcassets folder.Similarly, in production, the Launch Image expects 3.5" and 4" images, but you can use just one during development.įor the launch image, you will need to configure the LaunchScreen.storyboard file as you would any other ViewController. The App Icon expects various sizes for production, although you can use just one during development. To set the app icon, simply select "App Icon" in the asset catalog and drag a. NOTE: The technique above, initializing a UIImage using its name, still works too. var chat = UIImage ( named : "Chat" ) var chatImageView = UIImageView ( image : chat ) UIImage * chat = UIImageView * chatImageView = initWithImage : chat ] Swift 3 To access images in the Asset Catalog programmatically, create UIImages using the imageNamed: method as shown in the snippet below. Any image set in the Asset Catalog will be listed in the image drop down menus.Įxample 1: Using the image set programmatically Step 3: Using the image set Example 1: Using the image set in Interface BuilderĪny control that has images like UIImageViews or UIButtons can set images in Interface Builder. During development, you can add only one asset and XCode will automatically create the other one, although it may look blurry. In a production app, you should include both the standard (1X) as well as retina (2X) asset. Drag the png or jpeg asset from the Finder to the 1X or 2X slot. To add an image to the project, create a new image set. Note that in Xcode 10, the Media Library has moved from the lower right-hand corner - to access the assets from a storyboard with Xcode 10, hit command + shift + m.Īs in the screenshot above, click Assets.xcassets in the project navigator to bring up the Asset Catalog for the project. To add assets to a project, follow the steps below. Asset Catalogs makes asset management easy.












Swift app icon generator